• 4 complete new factions with new and unique ways of playing.
  • Complete revisions to the 4 original factions, with new units, upgrades, powers and much more
  • 3 minifactions for each of the 8 main factions bringing the many different cultures within the world of Middle Earth to life.
  • Tons of new units, special powers, heroes and multiplayer maps.

The New Factions

The Elves of Mirkwood depend heavily on stealth making them ideal for ambushing. Their buildings are stealthed as well making them harder to find for the other races. The Elves of Mirkwood's standard infantry are very skilled with bow and arrow and decent close combat fighters as well. They lack the number of heroes and cavalry of the other factions but their minifactions will make up for that in offering many aditional heroes and units.

The Dwarves of Erebor are a defensive race depending on their strong walls and solid defensive structures. The Erebor infantry are the toughest foot troops in the game, they have the most hitpoints of any other infantry. Special defensive formations make the Erebor infantry even more resistent to enemy ranged attacks and will drive the enemy into close combat. Their weakness is that they do not have cavalry and their infantry will be slower then most other infantry, so the Erebor army will not be very mobile.

Dale's military might not be the most advanced in Middle Earth, but their economic power gives them the ability to upgrade their units sooner then the other races and giving them acces to mini factions earlier. Dale greatly benefits from their trading partners. For instance elven influence makes them handy with the bow and dwarven influence benefits their structures and armor. Another power for Dale will be the fact that they can use fast built but expensive mercenary's to bolster their ranks in addition to their normal troops.

The evil men of Harad are a very mobile race, they can field large armys of raiding cavalry and dangerous war chariots from where archers will rain arrows. The men of Harad will also deploy the Mumakil (instead of Mordor), these huge creatures who are almost impossible to kill in close combat and will need powerful ranged attacks to counter. From their backs archers can rain down arrows on those fortunate enough not to be trampled by the Mumak.

The Mini-factions

Each faction will be able to build 3 different mini factions, as shown in the menu to the right. These have officially been confirmed and the coloured buttons will bring you to specific faction or minifaction page. At the start of a game each player will have a minifaction plot near their base, they will have to make the decision which mini faction to recruit. Every mini faction will offer unique units, heroes and upgrades giving the player the choice in which field they would like to develop their army. For instance when you are playing with a Rohan army can have to choose whether you would like to give attention to your ranged units with the Lothlorien mini faction or maybe you would like to focus on additional close combat infantry units in which case you would go for the Westmark minifaction. Perhaps you would like to improve your siege abilities, in which case you would field the Fangorn minifaction.

Release Date

The most frequently asked question. There is unfortunately none at the moment, so don't ask.